#include "Effects.h"

Effects::EffectsPtr Effects::m_pInstance = 0;

Effects::EffectsPtr Effects::GetInstance()
{
    if(!m_pInstance)
        m_pInstance = new Effects();
    return m_pInstance;
}

void Effects::CreateEffect(std::string name, int duration, int elementId)
{
    m_effects.push_back( Effect(name, duration, elementId) );
}